<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How Acting Makes Better Writers</title>
	<atom:link href="http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed</link>
	<description>Fantasy Author and Blogger</description>
	<lastBuildDate>Sat, 04 Feb 2012 16:31:44 -0500</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: superwench83</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-642</link>
		<dc:creator>superwench83</dc:creator>
		<pubDate>Sat, 19 Dec 2009 14:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-642</guid>
		<description>Exactly! Your experiences inform your choices. That&#039;s what I think that &quot;Write what you know&quot; means. For example, my current WIP is set in rural Pennsylvania German country in the 1700s. If you look at &quot;Write what you know&quot; in a literal sense, I don&#039;t KNOW that because I&#039;ve never lived it. But I know rural communities from having lived in one for pretty much my whole life. I use my experiences to inform my writing. So when you look at &quot;Write what you know&quot; in this light, I think it&#039;s fantastic advice.

Glad you enjoyed the post!</description>
		<content:encoded><![CDATA[<p>Exactly! Your experiences inform your choices. That&#8217;s what I think that &#8220;Write what you know&#8221; means. For example, my current WIP is set in rural Pennsylvania German country in the 1700s. If you look at &#8220;Write what you know&#8221; in a literal sense, I don&#8217;t KNOW that because I&#8217;ve never lived it. But I know rural communities from having lived in one for pretty much my whole life. I use my experiences to inform my writing. So when you look at &#8220;Write what you know&#8221; in this light, I think it&#8217;s fantastic advice.</p>
<p>Glad you enjoyed the post!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin Allen</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-638</link>
		<dc:creator>Justin Allen</dc:creator>
		<pubDate>Fri, 18 Dec 2009 21:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-638</guid>
		<description>This is a wonderful post.... I really enjoyed it. As to one of your later points, you are correct in that &quot;write what you know&quot; sounds like pure balderdash to a fantasy writer. But... if you make that &quot;write what you think you know&quot; then I think you can get some mileage. Write with authority!!! And yes, use your experiences to inform your choices!</description>
		<content:encoded><![CDATA[<p>This is a wonderful post&#8230;. I really enjoyed it. As to one of your later points, you are correct in that &#8220;write what you know&#8221; sounds like pure balderdash to a fantasy writer. But&#8230; if you make that &#8220;write what you think you know&#8221; then I think you can get some mileage. Write with authority!!! And yes, use your experiences to inform your choices!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tia Nevitt</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-588</link>
		<dc:creator>Tia Nevitt</dc:creator>
		<pubDate>Sun, 13 Dec 2009 22:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-588</guid>
		<description>Cool, so now I don&#039;t feel so geeky!</description>
		<content:encoded><![CDATA[<p>Cool, so now I don&#8217;t feel so geeky!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: superwench83</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-580</link>
		<dc:creator>superwench83</dc:creator>
		<pubDate>Sun, 13 Dec 2009 19:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-580</guid>
		<description>While I&#039;ve played my share of role-playing games, I&#039;ve never based any characters off of them. But the idea for author Marie Brennan&#039;s book Midnight Never Come came from a role-playing game.</description>
		<content:encoded><![CDATA[<p>While I&#8217;ve played my share of role-playing games, I&#8217;ve never based any characters off of them. But the idea for author Marie Brennan&#8217;s book Midnight Never Come came from a role-playing game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anne Elizabeth Baldwin</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-573</link>
		<dc:creator>Anne Elizabeth Baldwin</dc:creator>
		<pubDate>Sun, 13 Dec 2009 07:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-573</guid>
		<description>Oh, I have used a series of short stories and vignettes to develop the same characters from different angles. That&#039;s still not exactly like any anyone else mentioned, but Tia&#039;s pilot scenes remind me of them. {Smile}

Anne Elizabeth Baldwin</description>
		<content:encoded><![CDATA[<p>Oh, I have used a series of short stories and vignettes to develop the same characters from different angles. That&#8217;s still not exactly like any anyone else mentioned, but Tia&#8217;s pilot scenes remind me of them. {Smile}</p>
<p>Anne Elizabeth Baldwin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anne Elizabeth Baldwin</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-572</link>
		<dc:creator>Anne Elizabeth Baldwin</dc:creator>
		<pubDate>Sun, 13 Dec 2009 07:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-572</guid>
		<description>I really haven&#039;t used either acting or role-playing to develop characters. The closest I got was writing a story related to a module I&#039;d worked up. That just isn&#039;t the same. {Smile}

Anne Elizabeth Baldwin</description>
		<content:encoded><![CDATA[<p>I really haven&#8217;t used either acting or role-playing to develop characters. The closest I got was writing a story related to a module I&#8217;d worked up. That just isn&#8217;t the same. {Smile}</p>
<p>Anne Elizabeth Baldwin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tia Nevitt</title>
		<link>http://www.tianevitt.com/2009/12/how-acting-makes-better-writers/comment-page-1/#comment-568</link>
		<dc:creator>Tia Nevitt</dc:creator>
		<pubDate>Sat, 12 Dec 2009 21:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.tianevitt.com/?p=466#comment-568</guid>
		<description>I know role-playing games aren&#039;t exactly fashionable -- and in fact, they are the epitome of geekdom -- but it would probably surprise no one to learn that I do play role-playing games. In one game that I ran as game master, I introduced an extremely tall and muscled woman named Abriel Korpesh. I was test-driving her for a novel I wanted to write. When I transferred her from character sheet to character sketch, I toned down the muscle, darkened her skin, and refined her character. I discovered what didn&#039;t work and was able to eliminate them before I even started the novel.

Another character, Tory from my regency fantasy, was partially based on a kick-ass character I played long ago. I dropped the kick-ass ability but kept her penchant for making friends of everyone. And I kept her tendency of getting into trouble when her charms don&#039;t quite work like they usually do.

Nowadays when I write, I like to spend some time writing scenes that I&#039;ll probably never use. I call these pilot scenes, because they steer me in the direction in which I need to take the character. And often, I don&#039;t know what that direction is until I write the scene. I just come up with a situation and let the character&#039;s actions dictate. These are sometimes introspective, sometimes sexy and sometimes action-packed. The ones that progress the story get to stay. The rest go into the deleted scenes folder.</description>
		<content:encoded><![CDATA[<p>I know role-playing games aren&#8217;t exactly fashionable &#8212; and in fact, they are the epitome of geekdom &#8212; but it would probably surprise no one to learn that I do play role-playing games. In one game that I ran as game master, I introduced an extremely tall and muscled woman named Abriel Korpesh. I was test-driving her for a novel I wanted to write. When I transferred her from character sheet to character sketch, I toned down the muscle, darkened her skin, and refined her character. I discovered what didn&#8217;t work and was able to eliminate them before I even started the novel.</p>
<p>Another character, Tory from my regency fantasy, was partially based on a kick-ass character I played long ago. I dropped the kick-ass ability but kept her penchant for making friends of everyone. And I kept her tendency of getting into trouble when her charms don&#8217;t quite work like they usually do.</p>
<p>Nowadays when I write, I like to spend some time writing scenes that I&#8217;ll probably never use. I call these pilot scenes, because they steer me in the direction in which I need to take the character. And often, I don&#8217;t know what that direction is until I write the scene. I just come up with a situation and let the character&#8217;s actions dictate. These are sometimes introspective, sometimes sexy and sometimes action-packed. The ones that progress the story get to stay. The rest go into the deleted scenes folder.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

